![]() "We have recently made our software compatible with Oculus Rift and we are looking into making it work with all the leading-edge AR glasses on the market (that is, with on-board camera and LARGE field of view for immersive AR)," the Gravity team writes in an e-mail. Users will have to provide their own virtual-reality headsets the developers have been working with AR glasses by the French company Laster, but they're aiming for universal compatibility. ![]() The Gravity team-Guillaume Couche, Daniela Paredes Fuentes, Pierre Paslier and Oluwaseyi Sosanya-is currently finishing the beta software and looking for manufacturers for the Landing Pad and the pen. The team has a patent pending on its innovation. Gravity works by integrating several tracking technologies to be able to pair and synchronize all of the different elements of the system together with the AR glasses, so that the 3D-generated content is overlaid on top of the user's vision in real time. By rotating or tilting the Landing Pad, the user can control the plane the drawing exists on and build out the drawing, much like adding details to a real object in space. This space above the Landing Pad is called "GSpace," and it can be comprised of a single drawing or multiple ones. Users don virtual reality glasses and then draw objects in space above the Landing Pad, a handheld glass platform. ![]() Right now Gravity exists as a functioning prototype-and it works pretty much exactly how you would imagine. Four students at the Royal College of Art recently suggested how with Gravity, a 3D sketchpad that they debuted at an RCA exhibition last February. With the rise of augmented reality (AR) technology, virtual reality headsets like the much buzzed-about Oculus Rift aren't just for playing games in a simulated universe-they can actually help industrial designers do their jobs, too.
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